SetGamepadVibration function

  1. @Native<Void Function(Int, Float, Float, Float)>(ffi.Int, ffi.Float, ffi.Float, ffi.Float)>()
void SetGamepadVibration(
  1. int gamepad,
  2. double leftMotor,
  3. double rightMotor,
  4. double duration,
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Int, ffi.Float, ffi.Float, ffi.Float)>()
external void SetGamepadVibration(
  int gamepad,
  double leftMotor,
  double rightMotor,
  double duration,
);