Elo<T> class
Simplified Elo rating.
Similar to FIDE (Chess), just takes an n
value, implying that a player
that has n
more points is 10 times stronger.
The k
factor determines how aggressively a rating is changed after new
results.
FIDE uses different ratings for new and old players (allowing bigger
changes in the beginning, and then slowing down the changes). This class
does not support changes.
Also, there is no way to use a different initial rating. FIDE, for example, computes the initial rating out of the first games.
See https://blog.mackie.io/the-elo-algorithm for a good description of the algorithm.
Constructors
Properties
Methods
-
addPlayer(
T player, double? rating) → void -
Adds a new
player
to the model. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
recordResult(
T player1, T player2, double score) → void - Records the result of a game.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited