SettlementManager class

A class that handles the available settlements and using them

When making a custom settlement type, make sure to register it or else some features might not work

Inheritance

Constructors

SettlementManager()
const

Properties

activeTypes List<SettlementType>
Returns all active settlements
no setteroverride
allTypes List<SettlementType>
Returns all the settlement types
no setteroverride
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

deleteType(SettlementType settlementType) → void
Removes settlementType from the active location types and from all location types list
override
getType(String type) SettlementType
Returns the corresponding settlement type from all settlements from type type
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
registerType(SettlementType settlementType) → void
Adds settlementType to the list of all location types and active location types
override
toString() String
A string representation of this object.
inherited
unregisterType(SettlementType settlementType) → void
Removes settlementType only from the active races
override

Operators

operator ==(Object other) bool
The equality operator.
inherited