angular_velocity library

Provides type-safe units for Angular Velocity.

Import this file to use AngularVelocity quantities and their extensions on num (like 3000.rpm, 10.radiansPerSecond).

Classes

AffineQuantity<T extends Unit<T>, Q extends AffineQuantity<T, Q>>
Base class for quantities whose conversions are affine instead of purely multiplicative.
AngularVelocity
Represents a quantity of angular velocity (or rotational speed).
InverseQuantity<T extends Unit<T>, Q extends InverseQuantity<T, Q>>
Base class for quantities whose conversions route through a reciprocal canonical form.
LinearQuantity<T extends LinearUnit<T>, Q extends LinearQuantity<T, Q>>
An abstract base class for physical quantities with linear (factor-based) unit conversions.
LinearUnit<T extends LinearUnit<T>>
A contract for units that scale linearly (via a simple multiplier).
LogarithmicQuantity<T extends Unit<T>, Q extends LogarithmicQuantity<T, Q>>
Base class for quantities that represent logarithmic levels of another physical dimension.
Quantity<T extends Unit<T>>
An abstract representation of a physical quantity, encapsulating a numerical value and a specific unit of measurement.
Unit<T extends Unit<T>>
A base contract for all unit enums.

Enums

AngularVelocityUnit
Represents units for angular velocity.

Extensions

AngularVelocityCreation on num
Provides convenient factory methods for creating AngularVelocity instances from num.
AngularVelocityValueGetters on AngularVelocity
Provides convenient access to AngularVelocity values in specific units.