update method
Implementation
@override
void update(Input input) {
Vector3 cameraLookPos = Vector3(getTransform().pos.x + getTransform().forward().x, getTransform().pos.y + getTransform().forward().y, getTransform().pos.z + getTransform().forward().z);
viewMatrix = makeViewMatrix(getTransform().pos, cameraLookPos, Vector3(0.0, 1.0, 0.0));
}