init method
Implementation
@override
void init() {
viewMatrix = makeViewMatrix(getTransform().transformMatrix.getTranslation(), getTransform().transformMatrix.getRotation().forward, getTransform().transformMatrix.getRotation().up);
projMatrix = makePerspectiveMatrix(fov * Math.pi/180, (canvas.width as int) / (canvas.height as int), near, far);
projClippingMatrix = makeOrthographicMatrix(-10, 10, -10, 10, 0.1, 10.0);
}