getInitGameMessage method

Map<String, dynamic> getInitGameMessage({
  1. String? gameSlug,
  2. required String mode,
  3. required bool showCloseBtn,
  4. required double paddingTop,
  5. required double paddingBottom,
})

Implementation

Map<String, dynamic> getInitGameMessage({
  String? gameSlug,
  required String mode,
  required bool showCloseBtn,
  required double paddingTop,
  required double paddingBottom,
}) {
  return {
    'type': 'INIT_GAME',
    'mode': mode,
    'gameSlug': gameSlug,
    'accessToken': _accessToken,
    'deviceId': _deviceId,
    'sessionId': _sessionId,
    'showCloseBtn': showCloseBtn,
    'paddingTop': paddingTop,
    "paddingBottom": paddingBottom,
  };
}