PuskItemPosition class

Where a visible item sits in the viewport.

Edges are fractions of the viewport's main-axis extent: 0.0 is the viewport's leading edge, 1.0 its trailing edge. Parts covered by obscuredInsets and pinned headers are left out, as for jump alignment.

Annotations

Constructors

PuskItemPosition({required int index, required Object key, required double leadingEdge, required double trailingEdge})
const

Properties

alignment → double
The alignment that would put this item where it currently is.
no setter
hashCode → int
The hash code for this object.
no setterinherited
index → int
final
key → Object
final
leadingEdge → double
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
trailingEdge → double
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited