value property
Object?
get
value
Bumps uses by one and
returns the stored _fields
if a table or _value otherwise.
Implementation
Object? get value {
uses++;
_onRead?.call('self');
return switch (isTable) {
true => deref()._fields,
false => switch (_value) {
final LuaObject obj => obj.deref().value,
_ => _value,
},
};
}
set
value
(Object? from)
Bumps uses by one and stores
from as the new _value or _fields
depending on the type of from.
Implementation
set value(Object? from) {
uses++;
if (from == null) {
_value = null;
_fields = null;
} else if (from is LuaTable) {
_value = null;
_fields = from;
} else if (from is LuaObject) {
_value = from.deref();
_fields = null;
} else {
_value = from;
_fields = null;
}
_onWrite?.call('self', from);
}