overwriteWhen property
When to overwrite objects that already exist in the sink. If not set, overwrite behavior is determined by overwrite_objects_already_existing_in_sink.
Implementation
final pulumi.Input<String> overwriteWhen;
When to overwrite objects that already exist in the sink. If not set, overwrite behavior is determined by overwrite_objects_already_existing_in_sink.
final pulumi.Input<String> overwriteWhen;