minCompensation property
Optional. The minimum amount of compensation. If left empty, the value is set to zero and the currency code is set to match the currency code of max_compensation.
Implementation
final pulumi.Input<Money>? minCompensation;
Optional. The minimum amount of compensation. If left empty, the value is set to zero and the currency code is set to match the currency code of max_compensation.
final pulumi.Input<Money>? minCompensation;