trainingState property

Input<String?>? trainingState
final

The training state that the engine is in (e.g. TRAINING or PAUSED). Since part of the cost of running the service is frequency of training - this can be used to determine when to train engine in order to control cost. If not specified: the default value for CreateEngine method is TRAINING. The default value for UpdateEngine method is to keep the state the same as before. Possible values are: PAUSED, TRAINING.

Implementation

final pulumi.Input<String?>? trainingState;