PulseEffect<T> constructor

const PulseEffect<T>({
  1. Key? key,
  2. required bool condition(
    1. T state
    ),
  3. required void effect(
    1. BuildContext context,
    2. T state
    ),
  4. required Widget child,
})

Implementation

const PulseEffect({
  super.key,
  required this.condition,
  required this.effect,
  required this.child,
});