realtimePlayDiscrete method

Future<void> realtimePlayDiscrete(
  1. double amplitude,
  2. double frequency, {
  3. RealtimeComposerStrategy? strategy,
})

Implementation

Future<void> realtimePlayDiscrete(
  double amplitude,
  double frequency, {
  RealtimeComposerStrategy? strategy,
}) => throw UnimplementedError('realtimePlayDiscrete() not implemented');