MethodChannelPulsar class
The default PulsarPlatform implementation using a MethodChannel.
- Inheritance
-
- Object
- PlatformInterface
- PulsarPlatform
- MethodChannelPulsar
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- methodChannel → MethodChannel
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
canPlayHaptics(
) → Future< bool> -
override
-
clearCache(
) → Future< void> -
override
-
enableCache(
bool state) → Future< void> -
override
-
enableHaptics(
bool state) → Future< void> -
override
-
enableImpulseCompositionMode(
bool state) → Future< void> -
override
-
enableSound(
bool state) → Future< void> -
override
-
forceHapticsSupportLevel(
HapticSupport level) → Future< void> -
override
-
hapticSupport(
) → Future< HapticSupport> -
override
-
isCacheEnabled(
) → Future< bool> -
override
-
isHapticsEnabled(
) → Future< bool> -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
patternParsePattern(
PatternData data, {int? composerId}) → Future< int> -
override
-
patternPlay(
int composerId) → Future< void> -
override
-
patternPlayAudioOnly(
int composerId) → Future< void> -
override
-
patternPlayPattern(
PatternData data, {int? composerId}) → Future< int> -
override
-
patternRelease(
int composerId) → Future< void> -
override
-
patternStop(
int composerId) → Future< void> -
override
-
play(
String name) → Future< void> -
override
-
preloadPreset(
String presetName) → Future< void> -
override
-
preloadPresets(
List< String> presetNames) → Future<void> -
override
-
presetExists(
String presetName) → Future< bool> -
override
-
realtimeIsActive(
{RealtimeComposerStrategy? strategy}) → Future< bool> -
override
-
realtimePlayDiscrete(
double amplitude, double frequency, {RealtimeComposerStrategy? strategy}) → Future< void> -
override
-
realtimeSet(
double amplitude, double frequency, {RealtimeComposerStrategy? strategy}) → Future< void> -
override
-
realtimeStop(
{RealtimeComposerStrategy? strategy}) → Future< void> -
override
-
setRealtimeComposerStrategy(
RealtimeComposerStrategy strategy) → Future< void> -
override
-
shutDownEngine(
) → Future< void> -
override
-
stopHaptics(
) → Future< void> -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited