serialize method

  1. @override
void serialize(
  1. List<int> buffer
)
override

Serialize.

Implementation

@override
void serialize(List<int> buffer) {
  // Write type-id 0x7dbf8673.
  buffer.writeInt32(0x7dbf8673);

  // Write fields.
  buffer.writeInt32(flags);
  buffer.writeBytes(randomId);
  buffer.writeString(url);
  buffer.writeString(title);
  buffer.writeString(message);
  final localEntitiesCopy = entities;
  if (localEntitiesCopy != null) {
    buffer.writeVectorObject(localEntitiesCopy);
  }
  final localPhotoCopy = photo;
  if (localPhotoCopy != null) {
    buffer.writeObject(localPhotoCopy);
  }
  final localMediaCopy = media;
  if (localMediaCopy != null) {
    buffer.writeObject(localMediaCopy);
  }
  final localColorCopy = color;
  if (localColorCopy != null) {
    buffer.writeObject(localColorCopy);
  }
  buffer.writeString(buttonText);
  final localSponsorInfoCopy = sponsorInfo;
  if (localSponsorInfoCopy != null) {
    buffer.writeString(localSponsorInfoCopy);
  }
  final localAdditionalInfoCopy = additionalInfo;
  if (localAdditionalInfoCopy != null) {
    buffer.writeString(localAdditionalInfoCopy);
  }
  final localMinDisplayDurationCopy = minDisplayDuration;
  if (localMinDisplayDurationCopy != null) {
    buffer.writeInt32(localMinDisplayDurationCopy);
  }
  final localMaxDisplayDurationCopy = maxDisplayDuration;
  if (localMaxDisplayDurationCopy != null) {
    buffer.writeInt32(localMaxDisplayDurationCopy);
  }

  // Finished serialization.
}