PaintingEditor.memory constructor
PaintingEditor.memory(
- Uint8List byteArray, {
- Key? key,
- required PaintEditorInitConfigs initConfigs,
Constructs a PaintingEditor
widget with image data loaded from memory.
Implementation
factory PaintingEditor.memory(
Uint8List byteArray, {
Key? key,
required PaintEditorInitConfigs initConfigs,
}) {
return PaintingEditor._(
key: key,
editorImage: EditorImage(byteArray: byteArray),
initConfigs: initConfigs,
);
}