ExtendedCustomPaintState class

Inheritance

Constructors

ExtendedCustomPaintState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
foregroundPainter CustomPainter?
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
isComplex bool
getter/setter pair
mounted bool
Whether this State object is currently in a tree.
no setterinherited
painter CustomPainter?
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget ExtendedCustomPaint
The current configuration.
no setterinherited
willChange bool
getter/setter pair

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant ExtendedCustomPaint oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setForegroundPainter(CustomPainter? value) → void
Updates the foregroundPainter property and triggers a rebuild. This does not rebuild the child widget.
setIsComplex(bool value) → void
Updates the isComplex property and triggers a rebuild. This does not rebuild the child widget.
setPainter(CustomPainter? value) → void
Updates the painter property and triggers a rebuild. This does not rebuild the child widget.
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
setWillChange(bool value) → void
Updates the willChange property and triggers a rebuild. This does not rebuild the child widget.
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
update({bool? isComplex, bool? willChange, CustomPainter? foregroundPainter, CustomPainter? painter}) → void
Updates the properties of the CustomPaint widget and triggers a rebuild of the painting without affecting the child widget.

Operators

operator ==(Object other) bool
The equality operator.
inherited