PaintingEditorState class

Inheritance

Constructors

PaintingEditorState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
paintModes List<PaintModeBottomBarItem>
A list of PaintModeBottomBarItem representing the available drawing modes in the painting editor. The list is dynamically generated based on the configuration settings in the PaintEditorConfigs object.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget PaintingEditor
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
close() → void
Closes the editor without applying changes.
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant PaintingEditor oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
done() → void
Finishes editing in the painting editor and returns the painted items as a result. If no changes have been made, it closes the editor without returning any changes.
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
openLineWeightBottomSheet() → void
Opens a bottom sheet to adjust the line weight when drawing.
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
redoAction() → void
Redoes the previously undone action in the painting editor.
setFill(bool fill) → void
Sets the fill mode for drawing elements. When the fill parameter is true, drawing elements will be filled; otherwise, they will be outlined.
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
undoAction() → void
Undoes the last action performed in the painting editor.

Operators

operator ==(Object other) bool
The equality operator.
inherited