LiquidGlassPane class

A pane for a render object that shapes the glass itself, as a morph does.

Constructors

LiquidGlassPane(VoidCallback onReady)

Properties

hashCode → int
The hash code for this object.
no setterinherited
onReady → VoidCallback
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

clear() → void
dispose() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
paint(PaintingContext context, Rect rect, {required LiquidGlassShape shape, required LiquidGlassStyle style, List<BoxShadow> shadows = const [], LiquidGlassGlow glow = LiquidGlassGlow.none, Rect? hold, double? holdFrost, bool steadyFrost = false, LiquidGlassRim? rim, Object? group}) → void
A pane moving within hold keeps one capture (.agents/architecture.md), taken at holdFrost where the shader frosts past it. A steadyFrost pane frosts by style's blur in the host's dp however it is scaled, so it keeps that capture as it grows or shrinks.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited