push static method
PaintingContext.pushOpacity for a render object, fading as this does.
Implementation
static void push(
PaintingContext context,
Offset offset,
int alpha,
PaintingContextCallback painter,
) {
context.pushLayer(
_LiquidGlassFadeLayer()
..alpha = alpha
..offset = offset,
painter,
Offset.zero,
);
}