LiquidGlassPane class
A pane for a render object that shapes the glass itself, as a morph does.
Constructors
- LiquidGlassPane(VoidCallback onReady)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- onReady → VoidCallback
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
clear(
) → void -
dispose(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
paint(
PaintingContext context, Rect rect, {required LiquidGlassShape shape, required LiquidGlassStyle style, List< BoxShadow> shadows = const [], LiquidGlassGlow glow = LiquidGlassGlow.none, Rect? hold, double? holdFrost, bool steadyFrost = false, LiquidGlassRim? rim, Object? group}) → void -
A pane moving within
holdkeeps one capture (.agents/architecture.md), taken atholdFrostwhere the shader frosts past it. AsteadyFrostpane frosts bystyle's blur in the host's dp however it is scaled, so it keeps that capture as it grows or shrinks. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited