push static method

void push(
  1. PaintingContext context,
  2. Offset offset,
  3. int alpha,
  4. PaintingContextCallback painter,
)

PaintingContext.pushOpacity for a render object, fading as this does.

Implementation

static void push(
  PaintingContext context,
  Offset offset,
  int alpha,
  PaintingContextCallback painter,
) {
  context.pushLayer(
    _LiquidGlassFadeLayer()
      ..alpha = alpha
      ..offset = offset,
    painter,
    Offset.zero,
  );
}