onPlayerStateChanged method

void onPlayerStateChanged(
  1. int playerId,
  2. PlayerState state
)

Handle call switched event raised by library

Implementation

void onPlayerStateChanged(int playerId, PlayerState state) {
  _logs?.print('onPlayerStateChanged playerId:$playerId $state');
  for (final call in _callItems) {
    if (call.onPlayerStateChanged(playerId, state)) break;
  }
}