PFIamgeInput constructor

PFIamgeInput({
  1. required int textureID,
  2. required int width,
  3. required int height,
  4. Uint8List? data0,
  5. Uint8List? data1,
  6. Uint8List? data2,
  7. required int stride0,
  8. required int stride1,
  9. required int stride2,
  10. required int format,
  11. required int rotationMode,
})

Implementation

PFIamgeInput({
  required this.textureID,
  required this.width,
  required this.height,
  this.data0,
  this.data1,
  this.data2,
  required this.stride0,
  required this.stride1,
  required this.stride2,
  required this.format,
  required this.rotationMode,
});