render method
Renders the app by delegating to the layout engine and drawing each positioned child to the CanvasBuffer.
Implementation
@override
void render(CanvasBuffer buffer, Rect bounds) {
final LayoutEngine engine = LayoutEngine(
rootInstance: this,
children: _childrenInstance,
direction: direction,
bounds: bounds,
);
final maxSize = Size(
width: TerminalFunctions.hasTerminal
? TerminalFunctions.terminalWidth
: 80,
height: TerminalFunctions.hasTerminal
? TerminalFunctions.terminalHeight
: 20,
);
final positionedItems = engine.compute(maxSize);
_renderPositionedComponents(buffer, positionedItems);
}