GenericSymbolState class
The idea of a symbol is a character that stands on its own, such as an ampersand or a parenthesis.
For example, when tokenizing the expression (isReady)& (isWilling)
, a typical
tokenizer would return 7 tokens, including one for each parenthesis and one for the ampersand.
Thus a series of symbols such as )&(
becomes three tokens, while a series of letters
such as isReady
becomes a single word token.
Multi-character symbols are an exception to the rule that a symbol is a standalone character.
For example, a tokenizer may want less-than-or-equals to tokenize as a single token. This class
provides a method for establishing which multi-character symbols an object of this class should
treat as single symbols. This allows, for example, "cat <= dog"
to tokenize as
three tokens, rather than splitting the less-than and equals symbols into separate tokens.
By default, this state recognizes the following multi-character symbols:
!=, :-, <=, >=
- Implemented types
- Implementers
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
add(
String value, TokenType tokenType) → void -
Add a multi-character symbol.
override
-
nextToken(
IScanner scanner, ITokenizer? tokenizer) → Token -
Return a symbol token from a scanner.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited