enablePictureInPicture method

Future<void> enablePictureInPicture(
  1. int? textureId,
  2. double? top,
  3. double? left,
  4. double? width,
  5. double? height,
)

Enables PiP mode.

Implementation

Future<void> enablePictureInPicture(int? textureId, double? top, double? left,
    double? width, double? height) {
  throw UnimplementedError(
      'enablePictureInPicture() has not been implemented.');
}