seekToRelativePosition method
void
seekToRelativePosition(
- Offset globalPosition
)
Implementation
void seekToRelativePosition(Offset globalPosition) async {
final RenderObject? renderObject = context.findRenderObject();
if (renderObject != null) {
final box = renderObject as RenderBox;
final Offset tapPos = box.globalToLocal(globalPosition);
final double relative = tapPos.dx / box.size.width;
if (relative > 0) {
final Duration position = controller!.value.duration! * relative;
lastSeek = position;
await pipFlutterPlayerController!.seekTo(position);
onFinishedLastSeek();
if (relative >= 1) {
lastSeek = controller!.value.duration;
await pipFlutterPlayerController!.seekTo(controller!.value.duration!);
onFinishedLastSeek();
}
}
}
}