Draw perfect pressure-sensitive freehand lines.
🔗 A port of the perfect-freehand JavaScript library. Try out that demo.
💕 Love this library? Consider becoming a sponsor.
Table of Contents
Introduction
This package exports a function named getStroke
that will generate the points for a polygon based on an array of points.
To do this work, getStroke
first creates a set of spline points (red) based on the input points (grey) and then creates outline points (blue). You can render the result any way you like, using whichever technology you prefer.
Installation
This package is available on pub.dev. It can be used with or without Flutter.
With Dart:
dart pub add perfect_freehand
With Flutter:
flutter pub add perfect_freehand
See here for more.
Usage
This package exports a function named getStroke
that:
- accepts an array of points and several options
- returns a stroke outline as an array of points
import 'package:perfect_freehand/perfect_freehand.dart';
List<Point> myPoints = [
Point(0, 0),
Point(1, 2),
// etc...
];
final stroke = getStroke(myPoints);
You may also provide options as named parameters:
final stroke = getStroke(
myPoints,
size: 16,
thinning: 0.7,
smoothing: 0.5,
streamline: 0.5,
taperStart: 0.0,
taperEnd: 0.0,
capStart: true,
capEnd: true,
simulatePressure: true,
isComplete: false,
);
To use real pressure, provide each point's pressure as a third parameter.
List<Point> myPoints = [
Point(0, 0, 0.2),
Point(1, 2, 0.3),
Point(2, 4, 0.4),
// etc...
];
final stroke = getStroke(myPoints, simulatePressure: false);
Options
The optional parameters are:
Property | Type | Default | Description |
---|---|---|---|
size |
double | 16 | The base size (diameter) of the stroke. |
thinning |
double | .5 | The effect of pressure on the stroke's size. |
smoothing |
double | .5 | How much to soften the stroke's edges. |
streamline |
double | .5 | How much to remove variation from the input points. |
startTaper |
double | 0 | How far to taper the start of the line. |
endTaper |
double | 0 | How far to taper the end of the line. |
isComplete |
boolean | true | Whether the stroke is complete. |
simulatePressure |
boolean | true | Whether to simulate pressure based on distance between points, or else use the provided Points' pressures. |
Note: When the last
property is true
, the line's end will be drawn at the last input point, rather than slightly behind it.
Note: The cap
property has no effect when taper
is more than zero.
Tip: To create a stroke with a steady line, set the thinning
option to 0
.
Tip: To create a stroke that gets thinner with pressure instead of thicker, use a negative number for the thinning
option.
Rendering
While getStroke
returns an array of points representing the outline of a stroke, it's up to you to decide how you will render these points. Check the example project to see how you might draw these points in Flutter using a CustomPainter
.
import 'package:flutter/material.dart';
import 'package:perfect_freehand/perfect_freehand.dart';
class StrokePainter extends CustomPainter {
final List<Point> points;
StrokePainter({ required this.points });
@override
void paint(Canvas canvas, Size size) {
Paint paint = Paint() ..color = Colors.black;
// 1. Get the outline points from the input points
final outlinePoints = getStroke(points);
// 2. Render the points as a path
final path = Path();
if (outlinePoints.isEmpty) {
// If the list is empty, don't do anything.
return;
} else if (outlinePoints.length < 2) {
// If the list only has one point, draw a dot.
path.addOval(Rect.fromCircle(
center: Offset(outlinePoints[0].x, outlinePoints[0].y), radius: 1));
} else {
// Otherwise, draw a line that connects each point with a bezier curve segment.
path.moveTo(outlinePoints[0].x, outlinePoints[0].y);
for (int i = 1; i < outlinePoints.length - 1; ++i) {
final p0 = outlinePoints[i];
final p1 = outlinePoints[i + 1];
path.quadraticBezierTo(
p0.x, p0.y, (p0.x + p1.x) / 2, (p0.y + p1.y) / 2);
}
}
// 3. Draw the path to the canvas
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(StrokePainter oldDelegate) {
return true;
}
}
Advanced Usage
For advanced usage, the library also exports smaller functions that getStroke
uses to generate its outline points.
getStrokePoints
A function that accepts an array of Points and returns a set of StrokePoints
. The path's total length will be the runningLength
of the last point in the array. Like getStroke
, this function also accepts any of the optional named parameters listed above.
List<Point> myPoints = [
Point(0, 0),
Point(1, 2),
// etc...
];
final strokePoints = getStrokePoints(myPoints, size: 16);
getOutlinePoints
A function that accepts an array of StrokePoints (i.e. the output of getStrokePoint
) and returns an array of Points defining the outline of a stroke. Like getStroke
, this function also accepts any of the optional named parameters listed above.
List<Point> myPoints = [
Point(0, 0),
Point(1, 2),
// etc...
];
final myStrokePoints = getStrokePoints(myPoints, size: 16);
final myOutlinePoints = getStrokeOutlinePoints(myStrokePoints, size: 16)
Note: Internally, the getStroke
function passes the result of getStrokePoints
to getStrokeOutlinePoints
, just as shown in this example. This means that, in this example, the result of myOutlinePoints
will be the same as if the myPoints
List had been passed to getStroke
.
Community
Support
Need help? Please open an issue for support.
Discussion
Have an idea or casual question? Visit the discussion page.
License
- MIT
- ...but if you're using
perfect-freehand
in a commercial product, consider becoming a sponsor. 💰