pCanvasCursor property
PCanvasCursor
get
pCanvasCursor
Implementation
PCanvasCursor get pCanvasCursor {
final self = this;
if (self is! SystemMouseCursor) {
return PCanvasCursor.cursor;
}
var kind = self.kind;
switch (kind) {
case 'basic':
return PCanvasCursor.cursor;
case 'click':
return PCanvasCursor.pointer;
case 'grab':
return PCanvasCursor.grab;
case 'precise':
return PCanvasCursor.crosshair;
case 'text':
return PCanvasCursor.text;
case 'wait':
return PCanvasCursor.wait;
case 'zoomIn':
return PCanvasCursor.zoomIn;
case 'zoomOut':
return PCanvasCursor.zoomOut;
default:
return PCanvasCursor.cursor;
}
}