setContext method

void setContext(
  1. CanvasRenderingContext2D ctx
)

Implementation

void setContext(CanvasRenderingContext2D ctx) {
  ctx.strokeStyle = strokeStyle;
  ctx.fillStyle = fillStyle;
  ctx.globalAlpha = globalAlpha;
  ctx.lineWidth = lineWidth;
  ctx.lineCap = lineCap;
  ctx.lineJoin = lineJoin;
  ctx.miterLimit = miterLimit;
  //ctx.lineDashOffset = lineDashOffset;
  ctx.shadowOffsetX = shadowOffsetX;
  ctx.shadowOffsetY = shadowOffsetY;
  ctx.shadowBlur = shadowBlur;
  ctx.shadowColor = shadowColor;
  ctx.globalCompositeOperation = globalCompositeOperation;
  ctx.font = font;
  ctx.textAlign = textAlign;
  ctx.textBaseline = textBaseline;
  ctx.direction = direction;
  ctx.imageSmoothingEnabled = imageSmoothingEnabled;
}