Paulonia Cache Image
Flutter package for download and store images in cache. It supports in-memory and storage cache in Android, iOS and Web for network and Google Cloud Storage images.
Usage
To use this package add paulonia_cache_image
as a dependency in your pubspec.yaml file.
You have to initialize the package in your main()
function:
void main() async{
WidgetsFlutterBinding.ensureInitialized();
await PCacheImage.init();
runApp(MyApp());
}
In the init()
function you can initialize the default values of the Properties of ImageProvider. You can change a value in all Paulonia cache image widgets in your app.
Paulonia cache image extends ImageProvider
, so you can use it with any widget that supports an ImageProvider
only with the URL. By default, the image is cached in the platform storage:
Image(
image: PCacheImage('https://i.imgur.com/jhRBVEp.jpg')
);
Image(
image: PCacheImage(
'gs://flutter-template-44674.appspot.com/images/user/0ooAw4dX5AeGhkH1JYkoWcdwvc72_big.jpg',
)
);
In-memory cache
With the default image cache in the platform storage there is a problem: when you make a setState()
the package reads the storage and retrieve the image, this process causes the image to flicker!. With in-memory cache, this process is more quickly and there is no flicker. You can enable it as follows:
Image(
image: PCacheImage('https://i.imgur.com/jhRBVEp.jpg', enableInMemory: true)
);
You can enable in-memory cache in all PCacheImage
widgets in the init()
function:
void main() async{
WidgetsFlutterBinding.ensureInitialized();
await PCacheImage.init(enableInMemory: true);
runApp(MyApp());
}
Use only where your require. The problem with this approach is the memory usage increase. We recommend use only with images in widgets that run setState()
, to erase the flicker. To avoid an uncontrollable memory growth you can set the maximum number of images that to be stored in memory:
void main() async{
WidgetsFlutterBinding.ensureInitialized();
await PCacheImage.init(enableInMemory: true, maxInMemoryImages: 5);
runApp(MyApp());
}
This functionality works as a queue, to save a new image to memory, the oldest one is deleted.
Clear Entire Cache
There could be situations where you might want to clear the whole cache may be to rebuild the cache again. Calling the following method will empty the cache.
await PCacheImage.clearAllCacheImages();
CORS on web
On the web when you try to make a request and download an image, it can throw an error with the CORS. Depends on the image type there is a solution:
Google Storage Images
You must to enable CORS in your bucket
Network Images
You can set a proxy in the init()
function:
void main() async{
WidgetsFlutterBinding.ensureInitialized();
await PCacheImage.init(proxy: "https://cors-anywhere.herokuapp.com/");
runApp(MyApp());
}
The proxy
property is only used with network image in the way: "https://cors-anywhere.herokuapp.com/http://image.jpg".
Properties
PCacheImage
has the follow properties:
Property | What does it do | Default |
---|---|---|
enableInMemory | Enable or disable the in-memory cache | false |
enableCache | Enable or disable the cache | true |
retryDuration | If the download fails, retry after this duration | 2s |
maxRetryDuration | Max accumulated time of retries | 10s |
imageScale | The image scale | 1.0 |
maxInMemoryImages | Global variable, sets a max number of images in memory | 7 |
clearCacheImage | Deletes the image from cache | false |
Author
This packaged was made by ChrisChV and is used in all Paulonia projects.