Pattern.fromValues constructor
Pattern.fromValues({
- required PatternType patternType,
- required Color bgColor,
- required Color fgColor,
- int? featuresCount,
Instantiate a Pattern from a type, background and foreground colors.
Implementation
factory Pattern.fromValues(
{required PatternType patternType,
required Color bgColor,
required Color fgColor,
int? featuresCount}) {
if (patternType == PatternType.dots)
return Dots(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_SQUARES_COUNT);
if (patternType == PatternType.verticalThick)
return VerticalStripesThick(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_STRIPES_COUNT);
if (patternType == PatternType.verticalLight)
return VerticalStripesLight(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_STRIPES_COUNT);
if (patternType == PatternType.diagonalThick)
return DiagonalStripesThick(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_DIAGONAL_STRIPES_COUNT);
if (patternType == PatternType.diagonalLight)
return DiagonalStripesLight(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_DIAGONAL_STRIPES_COUNT);
if (patternType == PatternType.horizontalLight)
return HorizontalStripesLight(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_STRIPES_COUNT);
if (patternType == PatternType.horizontalThick)
return HorizontalStripesThick(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_STRIPES_COUNT);
if (patternType == PatternType.subtlepatch)
return SubtlePatch(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_SQUARES_COUNT);
if (patternType == PatternType.texture)
return TexturePattern(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_SQUARES_COUNT);
if (patternType == PatternType.raindrops)
return Raindrops(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_SQUARES_COUNT);
if (patternType == PatternType.checkers)
return Checkers(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_SQUARES_COUNT);
if (patternType == PatternType.crosshatch)
return Crosshatch(
bgColor: bgColor,
fgColor: fgColor,
featuresCount: featuresCount ?? DEFAULT_SQUARES_COUNT);
throw "Can't create pattern";
}