generateAnimations static method
Generates a bunch of animations that are responsible for moving all the points of paths into the right positions.
Implementation
static void generateAnimations(
AnimationController controller, SampledPathData data, Function func) {
for (var i = 0; i < data.points1.length; i++) {
var start = data.points1[i];
var end = data.points2[i];
var tween = Tween(begin: start, end: end);
var animation = tween.animate(controller);
animation.addListener(() {
func(i, animation.value);
});
}
}