ParticularLayer class
Constructors
- ParticularLayer({required Image texture, required ParticularConfigs configs, dynamic onFinished()?})
- Creates a new instance of the ParticularLayer class.
Properties
-
colors
→ List<
ParticleColor> -
The colors of particles.
final
- configs → ParticularConfigs
-
The configs for managing parameters and behavior of a particle system.
final
-
deadParticleIndices
→ List<
int> -
The indices of the dead particles.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- index ↔ int
-
The index of the particle system.
getter/setter pair
- onFinished → (dynamic Function()?)
-
A callback function called when particle rendering is finished.
final
-
particles
→ List<
Particle> -
The particles in the system.
final
-
rectangles
→ List<
ParticleRect> -
The rectangles representing particles.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- texture ↔ Image
-
The texture used for particles.
getter/setter pair
-
transforms
→ List<
ParticleTransform> -
The transforms of particles.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
spawn(
{int age = 0, double scaleFactor = 1.0}) → void - Spawns a particle.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited