IParticleFactory class abstract
Abstract factory interface for creating particle instances
This follows the Factory Method design pattern, allowing different particle creation strategies to be implemented while maintaining a consistent interface.
Implementations can control:
- Initial position distribution
- Velocity ranges
- Size variations
- Color schemes
- Implementers
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createParticle(
Size size) → Particle - Creates a new particle within specified bounds
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited