IParticleController class abstract

Abstract interface for controlling particle behavior and physics

This enables different physics models to be applied to the particle system while maintaining consistent update behavior.

Common implementations might include:

  • Basic Euler integration
  • Verlet integration
  • Physics with constraints
  • Special effect behaviors
Implementers

Constructors

IParticleController.new()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited
updateParticles(List<Particle> particles, Size bounds) → void
Updates all particles' state based on the current simulation frame

Operators

operator ==(Object other) bool
The equality operator.
inherited