AdaptiveQuadTreeManager class
Manages adaptive QuadTree updates
Instead of rebuilding QuadTree every frame, this class monitors particle movement and rebuilds only when necessary.
Constructors
Properties
- frameSinceLastRebuild → int
-
Get the number of frames since last rebuild
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
forceRebuild(
) → void - Force a rebuild on the next frame (e.g., after touch interaction)
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → void - Reset the frame counter
-
shouldRebuild(
) → bool - Check if QuadTree should be rebuilt this frame
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- rebuildInterval → const int
- How many frames to skip between mandatory rebuilds