LineRenderBatch class

Optimized line batch drawing by opacity for reduced GPU state changes

Instead of changing paint color for every line, this class groups lines by opacity and draws all lines with the same color together. This significantly reduces GPU state changes.

Constructors

LineRenderBatch()

Properties

hashCode int
The hash code for this object.
no setterinherited
lineCount int
Get total number of lines
no setter
linesByOpacity Map<int, List<(Offset, Offset)>>
Map of opacity level to list of line pairs
final
opacityLevelCount int
Get number of unique opacity levels
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addLine(Offset p1, Offset p2, int opacity) → void
Add a line to the batch
clear() → void
Clear all batched lines
drawBatch(Canvas canvas, Paint paint, Color baseColor) → void
Draw all batched lines using a single paint object
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited