handleScreenBoundaries method
void
handleScreenBoundaries(
- Size bounds
)
Implementation
void handleScreenBoundaries(Size bounds) {
double dx = velocity.dx;
double dy = velocity.dy;
double defDx = defaultVelocity.dx;
double defDy = defaultVelocity.dy;
bool changed = false;
if (position.dx < 0 || position.dx > bounds.width) {
dx = -dx;
defDx = -defDx;
changed = true;
}
if (position.dy < 0 || position.dy > bounds.height) {
dy = -dy;
defDy = -defDy;
changed = true;
}
if (changed) {
velocity = Offset(dx, dy);
defaultVelocity = Offset(defDx, defDy);
}
}