ParticleInteraction.none constructor

ParticleInteraction.none({
  1. Key? key,
  2. bool onTapAnimation = false,
  3. double awayRadius = 0,
  4. Duration awayAnimationDuration = Duration.zero,
  5. Curve awayAnimationCurve = Curves.easeIn,
  6. bool enableHover = false,
  7. double hoverRadius = 0,
})

Implementation

ParticleInteraction.none({
  Key? key,
  this.onTapAnimation = false,
  this.awayRadius = 0,
  this.awayAnimationDuration = Duration.zero,
  this.awayAnimationCurve = Curves.easeIn,
  this.enableHover = false,
  this.hoverRadius = 0,
}) : super(key: key);