Runner class

Runner provides a simple game loop, that updates the Engine on every frame.

Constructors

Runner()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pause() → void
resume() → void
run(RunnerCallback dtCallback) → void
Creates a gameloop that provides callback to help continously tick the Engine.
stop() → void
Stops the runner, and reset all values.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited