Runner class
Runner provides a simple game loop, that updates the Engine on every frame.
Constructors
- Runner()
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pause(
) → void -
resume(
) → void -
run(
RunnerCallback dtCallback) → void -
Creates a gameloop that provides callback to help continously
tick
the Engine. -
stop(
) → void - Stops the runner, and reset all values.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited