random2D_v3 static method
Make a new 2D unit vector with a random direction. Pass in the parent PApplet if you want randomSeed() to work (and be predictable). Or leave it null and be... random. @return the random PVector
Implementation
static PVector random2D_v3(PVector? target, PApplet? parent) {
return (parent == null)
? fromAngle_v2(math.Random().nextDouble() * math.pi * 2, target)
: fromAngle_v2(parent.random(PConstants.TAU), target);
}