environment property
Generate engine environment.
Implementation
Map<String, String> get environment {
final env = <String, String>{};
// Add overwrite datasources.
env['OVERWRITE_DATASOURCES'] = overwriteDatasources;
// Add schema.
env['PRISMA_DML'] = schema;
// Set log level.
env['RUST_LOG'] = Platform.environment['RUST_LOG'] ?? _rustLogLevel;
if (!Platform.environment.containsKey('LOG_QUERIES') && hasLogQueries) {
env['LOG_QUERIES'] = 'true';
}
// Set rust backtrace.
env['RUST_BACKTRACE'] = Platform.environment['RUST_BACKTRACE'] ?? '1';
return env;
}