toMatrix4 method

Matrix4 toMatrix4([
  1. double? fallbackPerspective
])

Implementation

Matrix4 toMatrix4([double? fallbackPerspective]) {
  final p = perspective ?? fallbackPerspective ?? 0;
  return Matrix4.identity()
    ..setEntry(3, 2, 0.001 + p * 0.004)
    ..rotateX(x)
    ..rotateY(y)
    ..rotateZ(z);
}