runEffect property

Future<void> Function({Curve curve, Duration duration, double? perspective, double? rotateX, double? rotateY, double? rotateZ}) runEffect
final

Implementation

final Future<void> Function({
  double? rotateX,
  double? rotateY,
  double? rotateZ,
  double? perspective,
  Duration duration,
  Curve curve,
}) runEffect;