bindEffect abstract method

EffectHandle bindEffect(
  1. EffectNode node, {
  2. BuildContext? context,
  3. String? debugLabel,
  4. Object? debugOwner,
  5. String? debugScope,
  6. String? debugType,
  7. String? debugNote,
})

Implementation

EffectHandle bindEffect(
  alien_preset.EffectNode node, {
  BuildContext? context,
  String? debugLabel,
  Object? debugOwner,
  String? debugScope,
  String? debugType,
  String? debugNote,
});