vertexAttribIPointer method
dynamic
vertexAttribIPointer(
- dynamic v0,
- dynamic v1,
- dynamic v2,
- dynamic v3,
- dynamic v4,
Implementation
vertexAttribIPointer(v0, v1, v2, v3, v4) {
return gl.vertexAttribIPointer(v0, v1, v2, v3, v4);
}