createFramebuffer method
      
dynamic
createFramebuffer()
      
     
    
    
Implementation
createFramebuffer() {
  final v = calloc<Uint32>();
  glGenFramebuffers(1, v);
  int _v = v.value;
  calloc.free(v);
  return _v;
}createFramebuffer() {
  final v = calloc<Uint32>();
  glGenFramebuffers(1, v);
  int _v = v.value;
  calloc.free(v);
  return _v;
}